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How to take one image to a rigged, animated Spine skeleton in SpineFactory, tool by tool. Start with Getting started; every page is the same guide the studio shows in its help.
- Getting startedSpineFactory turns one piece of 2D art into a rigged, animated Spine skeleton right in your browser.
- Projects & creating artThe Projects lobby is the front door — every symbol, background and scene you make lives in a project, and everything new starts from one of the…
- Rig — cut parts & build bonesThe Guided setup turns one piece of symbol art into a rigged, animated Spine skeleton by asking a few questions about how it should move — and…
- Animate — clips from a goalThis is where the rig comes to life: play each clip and shape its motion by describing what you want, not by moving keys.
- Editor — parts, effects & paintThe editor is the hand-tuning bench: how the pieces sit, what the artwork looks like, and where the cuts run.
- History, undo & versionsBefore every change the studio makes, it saves a version of the symbol first — so looking back and going back are both always available.
- Export — Spine package & clip videoExport packs the finished skeleton, atlas and textures into a ZIP for your game's Spine runtime — and the Preview window saves any clip as a video.
- AI assistantThe assistant floats over the canvas: describe what you want — livelier motion, a new effect, a fix to the artwork — and it makes the change for you.
- Backgrounds & scenesA background is a pair of ordinary symbols — one desktop, one portrait — so a scene can be cut, animated and exported with exactly the tools you…
- Credits, plans & your teamCredits pay for the AI steps; everything else — the editor, previews, rebuilds and exports — is included in your plan.
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