SpineFactory Sign in Open Studio →

SpineFactory · 2D image → Spine pipeline

One image. Fully rigged. Animated.

SpineFactory turns a single 2D illustration into a rigged, animated Spine skeleton, right in your browser. It cuts the art into parts, builds the skeleton and directs the first animations — then exports the skeleton, atlas and textures as Spine 4.2 data for your game's Spine runtime.

Open Studio → Access by approval · Google / email sign-in
A vintage metal watering can rigged by SpineFactory, tilting to pour in its win animation
Unit S5 · Watering can Source 1 PNG Rigged + animated
01

In goes a picture, out comes a character

INPUT · STATIC PNG Static source painting of the Epic Mole wild symbol: a mole knight in plate armour raising a golden sword, dragon shield on its arm
CUT · RIG
ANIMATE
OUTPUT · SPINE RIG The same mole knight, now rigged and looping its win animation: a crouch and a sword swing, shown at 0.8x speed

Real, unretouched output — zero hand-made keyframes. The art stays pixel-identical to the source; only the hidden slices are filled in.

02

What the factory does

01 / CUT

Cut-first sheet builder

Parts are cut straight out of your image — pixel-exact art and placements, segmented automatically. Only the areas that were hidden behind other parts get filled in, nothing is repainted.

02 / RIG

AI auto-rig

Bones, meshes and weights are assembled from the cut parts and your answers in the guided setup. A full skeleton in minutes — you approve every outline before it is built, and can move any joint afterwards in the editor.

03 / ANIMATE

Directed animations

Idle, land and win clips are directed from your answers and baked onto the rig. After that you change the motion in plain words — “calmer idle”, “bigger win pop” — and the assistant re-keys it for you.

04 / SHIP

FX & Spine export

Layer effects from the FX library, watch it in the live preview, and export a skeleton.json + atlas + textures zip — PNG or GPU-compressed KTX2 — in the Spine 4.2 format, for the Spine runtime of your engine. Any clip also saves as a 1080p MP4.

05 / CHECK

You approve every cut

Cut review puts each outline in front of you before the rig is built — click to re-outline a piece, paint it, drag its points, or add a second region for a part that continues elsewhere. Nothing is built behind your back.

06 / TRACK

Nothing is a one-way door

Every change — an editor save, a re-cut, an assistant request — stores a version first. Undo takes back unsaved edits; History restores any earlier version and keeps the state you left as the way back.

03

The line

Upload

Drop one PNG — a character, a slot symbol, a mascot. Your art, cut and rigged as it is.

Cut

Segmentation slices the art along its real edges; you approve each outline.

Rig

Skeleton, meshes and weights are built from the cut parts and your answers.

Animate

Idle, land and win come out of the setup — redirect any of it in words.

Export

Spine-ready ZIP (PNG or KTX2) plus an MP4 of any clip, straight from the browser.

04

Plans & credits

The plan is what your team may do. Credits pay for the AI steps — cutting, hidden-area fills, motion design, the assistant — and what a step costs is shown before anything is spent. Everything else (the editor, motion templates, the effect library, rebuilds, previews and exports) is included, and credits never expire.

Pricing · TBC Prices are not final yet. SpineFactory is in private beta: nothing is for sale, places are handed out by approval, plans are assigned by us and credits come on request. The monthly price of each plan, the credits it includes and the credit packs will be published here before launch — until then, no number on this page is a commitment.
Beta · start here

Trial

Free/ 7 days

The full studio on our keys, with a one-time credit grant to try every AI step. Upload, cut, animate and export freely.

  • 300 credits, once — the clock starts at your first sign-in
  • Runs on our keys — nothing to configure
  • Your work and exports keep working after the trial
Request access →
Creator · bring your own key

Creator

Price to be confirmed

For solo animators who already have a Claude API key. The assistant and every planning step run on your key at no credit cost.

  • A monthly credit allowance for the steps that run on our account
  • Your Claude key required — it is the only key we ask for
  • Unlimited exports, one seat
Request access →
What the AI steps cost is metered in credits and always shown first: a symbol cut from your image is about 100 credits, an AI motion clip 15, and an assistant turn is metered by what it actually used — typically 20–50. Your own Claude key makes the assistant, planning and analysis free; segmentation and the hidden-area fills run on our account and always cost credits. Failed work is never charged. Every approved account starts as a 7-day trial with 300 credits. When self-serve billing opens, payments and receipts will be handled by our payment partner, Polar.

Access by approval

Sign in with Google or an email magic link. SpineFactory is a private beta, so new accounts are reviewed by hand before the factory doors open — usually within a day. Your symbols and projects stay yours, visible to your account only.

Request access →